By Ahmet Kondoz, Tasos Dagiuklas
This e-book describes fresh thoughts in 3D media and applied sciences, with assurance of 3D media taking pictures, processing, encoding, and variation, networking elements for 3D Media, and caliber of consumer event (QoE). the most contributions are in response to the result of the FP7 ecu initiatives ROMEO, which specialize in new tools for the compression and supply of 3D multi-view video and spatial audio, in addition to the optimization of networking and compression together around the destiny web (www.ict-romeo.eu).
The supply of 3D media to person clients is still a hugely tough challenge as a result of great amount of knowledge concerned, assorted community features and person terminal requisites, in addition to the user’s context corresponding to their personal tastes and placement. because the variety of visible perspectives raises, present structures will fight to fulfill the difficult necessities when it comes to supply of continuous video caliber to either fastened and cellular clients.
ROMEO will layout and improve hybrid-networking ideas that mix the DVB-T2 and DVB-NGH broadcast entry community applied sciences including a QoE conscious Peer-to-Peer (P2P) distribution approach that operates over stressed and instant hyperlinks. dwell streaming 3D media has to be got via participating clients whilst or with imperceptible hold up to permit them to observe jointly whereas changing reviews as though they have been all within the related location.
The quantity offers cutting-edge details on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media supply throughout heterogeneous instant networks between different themes. Graduate scholars and execs in electric engineering and desktop technological know-how with an curiosity in 3D destiny web Media will locate this quantity to be crucial reading.
Chapter 1: Introduction
Part I: 3D Media Coding and Presentation
Chapter 2: 3D media illustration and coding
Chapter three: Merging the genuine and the unreal in augmented 3D worlds: a short survey of purposes and challenges
Chapter four: Multi-view acquisition and complex intensity map processing techniques
Chapter five: Object-based spatial audio: thought, merits and demanding situations
Part II: Networking features for 3D Media
Chapter 6: shipping Protocols for 3D Video
Chapter 7: Media-Aware Networks in destiny net Media
Chapter eight: P2P Video Streaming Technologies
Chapter nine: IP-based Mobility Scheme helping 3D Video Streaming Services
Part III: QoE and QoS Advances for 3D Media
Chapter 10: Dynamic QoS aid for P2P Communications
Chapter eleven: Assessing the standard of expertise of 3DTV and past -Tackling the multidimensional
Chapter 12: mistakes Concealment options in Multi-view Video Applications
Part IV: 3D Applications
Chapter thirteen: 3D robot surgical procedure and coaching at a Distance
Chapter 14: way forward for 3DTV broadcasting: the MUSCADE perspective
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Extra info for 3D Future Internet Media
Since no markers can be used, the solution provided was to use different images of the environment and calculate a visible distance between them and the footage from the camera. The images exist for different times of the day and different seasons, since there are significant changes in the scenery caused by very dark shadows cast by the strong sunlight in the morning and smaller and softer shadow areas in the afternoon. The environment in ancient Olympia is exhibiting very strong variations between different seasons, especially spring and summer (green vs.
In: IEEE trans. circuits and systems for video technology, vol 22, no. 12, Dec 2012 22. Doman´ski M, Grajek T, Karwowski D, Klimaszewski K, Konieczny J, Kurc M, Łuczak A, Ratajczak R, Siast J, Stankiewicz O, Stankowski J, Wegner K (2012) Coding of multiple video +depth using HEVC technology and reduced representations of side views and depth maps. In: Picture coding symposium, Krakow 23. ISO/IEC 23002–3:2007 (2007) Information technology—MPEG video technologies—Part 3: representation of auxiliary video and supplemental information 24.
However, it may be more important to preserve the picture quality of the base view, in order to guarantee good quality 2D viewing. The performance of the MVC encoder using inter-view prediction tools, against simulcast, has also been tested over a broad range of test material, using the common test conditions and test sequences specified in . 2 dB in BD PSNR gain) in comparison with the total simulcast bit rate, at the same equal quality in each view . The MVC Stereo High Profile also supports stereo coding for interlaced sequences.
3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas